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The NEW Pong Game V13.2.1
An interesting implemnettaion of the pong game
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This is the complete list of members for ClassicBall, including all inherited members.
| ball_size | BallBase | protected |
| ball_texture | ClassicBall | private |
| BallBase(float size=35.0f) | BallBase | |
| boundaries() const | BallBase | virtual |
| ClassicBall() | ClassicBall | |
| color | BallBase | protected |
| game_mode | BallBase | protected |
| get_color() const | BallBase | |
| get_game_mode() const | BallBase | |
| get_pos_x() const | BallBase | |
| get_pos_y() const | BallBase | |
| get_vel_x() const | BallBase | |
| get_vel_y() const | BallBase | |
| pos_x | BallBase | protected |
| pos_y | BallBase | protected |
| random_direction_angle() | BallBase | |
| render_object(SDL_Renderer *renderer) override | ClassicBall | virtual |
| reset() | BallBase | virtual |
| set_color(const SDL_Color &new_color) | BallBase | |
| set_game_mode(int mode) | BallBase | |
| set_position(float x, float y) | BallBase | |
| set_velocity(float velX, float velY) | BallBase | |
| update(float travel_time, class Paddle *paddle1, class Paddle *paddle2, User *player1, User *player2) | BallBase | virtual |
| vel_x | BallBase | protected |
| vel_y | BallBase | protected |
| ~BallBase() | BallBase | virtual |