#include <game.hpp>
◆ Game()
◆ ~Game()
◆ ball_creation()
| void Game::ball_creation |
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int | type | ) |
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private |
◆ close()
◆ game()
◆ game_logic()
| void Game::game_logic |
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| ) |
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private |
◆ initialise()
| bool Game::initialise |
( |
| ) |
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◆ loop()
◆ output()
◆ pause_button()
| bool Game::pause_button |
( |
| ) |
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private |
◆ update_background_color()
| void Game::update_background_color |
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| ) |
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private |
◆ background_color_left
| SDL_Color Game::background_color_left |
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private |
◆ background_color_right
| SDL_Color Game::background_color_right |
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private |
◆ is_network_game
| bool Game::is_network_game |
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private |
◆ last_highscore
◆ last_highscore_name
| char Game::last_highscore_name[20] |
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private |
◆ mAI
◆ mBackgroundMusic
| Mix_Music* Game::mBackgroundMusic |
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private |
◆ mBall
◆ mGameOver
◆ mGameOverSound
| Mix_Chunk* Game::mGameOverSound |
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private |
◆ mGameState
◆ minverse
◆ minvisible
◆ mIsRunning
◆ mletter
◆ mMenu
◆ mMiddleMenu
◆ mModeMenu
◆ mNewRoundSound
| Mix_Chunk* Game::mNewRoundSound |
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private |
◆ mNoticeMenu
◆ mOnHoldMusic
| Mix_Music* Game::mOnHoldMusic |
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private |
◆ mPauseButtonRect
| SDL_Rect Game::mPauseButtonRect |
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private |
◆ mPauseMenu
◆ mPauseMusic
| Mix_Music* Game::mPauseMusic |
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private |
◆ mpower
◆ mScoreSound
| Mix_Chunk * Game::mScoreSound = nullptr |
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static |
◆ mTicksCount
◆ mWallHitSound
| Mix_Chunk * Game::mWallHitSound = nullptr |
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static |
◆ mWindow
| SDL_Window* Game::mWindow |
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private |
◆ network
◆ player1
◆ player2
◆ police
◆ racket1
◆ racket2
◆ racket_hit_sound
| Mix_Chunk * Game::racket_hit_sound = nullptr |
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static |
◆ renderer
| SDL_Renderer* Game::renderer |
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private |
◆ winner
The documentation for this class was generated from the following files: