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The NEW Pong Game V13.2.1
An interesting implemnettaion of the pong game
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This is the complete list of members for InversiblePower, including all inherited members.
| collision(BallBase *ball_type) const | Power | |
| color | Power | protected |
| duration_effect | Power | protected |
| effect_is_active | Power | protected |
| height | Power | protected |
| inverse_paddle | InversiblePower | private |
| InversiblePower(int screen_width, int screen_height) | InversiblePower | |
| is_active | Power | protected |
| play | Power | protected |
| Power(int screen_width, int screen_height) | Power | |
| power_texture | Power | protected |
| render(SDL_Renderer *renderer) override | InversiblePower | virtual |
| repeat | InversiblePower | private |
| reset(int screen_width) override | InversiblePower | virtual |
| set_effect_is_active(bool active) | Power | |
| set_is_active(bool active) | Power | |
| speed | Power | protected |
| update(float time, Paddle *racket1, Paddle *racket2, SDL_Renderer *renderer, BallBase *ball) override | InversiblePower | virtual |
| width | Power | protected |
| x | Power | protected |
| y | Power | protected |