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The NEW Pong Game V13.2.1
An interesting implemnettaion of the pong game
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This is the complete list of members for Paddle, including all inherited members.
| get_inverse_power_active() const | Paddle | |
| get_is_left() const | Paddle | |
| get_pos_x() const | Paddle | |
| get_pos_y() const | Paddle | |
| get_racket_height() const | Paddle | |
| get_racket_speed() const | Paddle | |
| get_racket_width() const | Paddle | |
| inverse_power_active | Paddle | private |
| is_left | Paddle | private |
| multiplier | Paddle | private |
| Paddle(int x, bool on_the_left_side) | Paddle | |
| pos_x | Paddle | private |
| pos_y | Paddle | private |
| racket_height | Paddle | private |
| racket_speed | Paddle | private |
| racket_width | Paddle | private |
| rectangle() const | Paddle | |
| render_object(SDL_Renderer *renderer) | Paddle | |
| set_inverse_power_active(bool power_active) | Paddle | |
| set_pos_x(float x) | Paddle | |
| set_pos_y(float y) | Paddle | |
| set_racket_height(float height) | Paddle | |
| update(float travel_time) | Paddle |