8 #ifndef CLASSIC_BALL_HPP
9 #define CLASSIC_BALL_HPP
Base class for all ball types in the game.
SDL_Renderer * renderer
Definition: ball_test.cpp:25
Abstract base class for all ball types in the game.
Definition: ball_base.hpp:23
Classic circular ball implementation inheriting from BallBase.
Definition: classic_ball.hpp:21
SDL_Texture * ball_texture
Definition: classic_ball.hpp:41
ClassicBall()
Constructor for ClassicBall.
Definition: classic_ball.hpp:28
void render_object(SDL_Renderer *renderer) override
Renders the classic ball on screen.
Definition: classic_ball.cpp:71